An interactive short story set in a medieval fantasy city. One stormy night, you decide to break into a harbour, in search of a passenger manifest (and, naturally, loot). What will you find?

Made with inkle Studios' ink engine.

Cover image by Georg Dembowski, with alterations by me.

Note: you can play a downloadable version of Lucerne here (or, indeed, here).

Play full-screen (little square button at bottom-right) for best results. The game might not work with Internet Explorer - sorry! If you reach an ending and you'd like to play again, please reload the page.

More information

Published 1 year ago
AuthorTom Sykes
TagsInteractive Fiction

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