Lucerne
An interactive short story set in a medieval fantasy city. One stormy night, you decide to break into a harbour, in search of a passenger manifest (and, naturally, loot). What will you find?
Made with inkle Studios' ink engine and Inky, and Ethan Thibault's ink-soaked.
Fonts used: Comili and Bentham.
Play full-screen (little square button at bottom-right) for best results. If you reach an ending and you'd like to play again, please reload the page.
Prior to this browser version of Lucerne, I made a downloadable version in Unity, with a moderately fancy aesthetic, and sound effects. You can download it for Windows, Mac, and Linux below, although I have updated the story a tiny bit since then.
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